
Premake (lua) pch create /Yc Visual Studio - Stack Overflow
2019年6月28日 · For the current version of premake v5. 0.0-beta1, you must do the following in order for the precompiled header to work across all IDEs (especially for Visual Studio): Put both pch.h and pch.cpp under the root directory of your project (not solution/workspace). Set the exact name (not a path) of the pch.h to pchheader().
Creating static library and linking to it with premake
2011年11月25日 · In the static library project, named Test, I have 2 files, Test.h and Test.cpp. Test.h contains the prototype for the method print(). print() simply prints a line to the console. Using premake, I linked the static library to the Main project, and in …
c++ - premake5: how to set runtime library to Multithreaded DLL …
2017年6月27日 · In order to change the runtime library in premake, you need to use two keywords - staticruntime and runtime. To use /MT in premake: staticruntime "on" runtime "Release" To use /MTd in premake: staticruntime "on" runtime "Debug" To use /MD in premake: staticruntime "off" runtime "Release" To use /MDd in premake: staticruntime "off" runtime "Debug"
Use another version of C++ in Premake - Stack Overflow
2023年7月27日 · I can't change my C++ version with from the Premake file (i'm using the MSVC toolchain) This is the lua file i'm running: workspace "myname" configurations{"Release", "...
premake - premake5 precompiled headers not working - Stack …
2015年7月17日 · I am changing a script from premake 4 to premake 5 and I had some troubles to deactivate pch on a specific file with : filter "files:myfile.cpp" flags { "NoPCH" } It was disabling pch on the whole project and not on a specific file. But it was because pchsource and pchheader were defined after the filtering.
premake - Premake5: How to build HLSL shaders? - Stack Overflow
2019年3月8日 · Premake seems to be able to output a proper block in the Visual Studio project for using the shader compiler, and then things like only recompiling files that have changed (with #include dependencies) are handled just fine.
premake - Premake5 specify platform at command line? - Stack …
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handling non-sourcecode files in premake - Stack Overflow
2015年1月17日 · If you are using a 4.x version of Premake, I'm afraid there isn't a simple solution. You can embed data (copy them to the output directory) configuration "**.png" buildaction "Copy" If you want to build them, what I would do is to copy them, and then use a "post-build" command to take care of converting the files and cleaning up. For instance :
Premake, command line options don't do anything
2020年5月25日 · Works with ZeroBrane Studio --fatal Treat warnings from project scripts as errors --file=FILE Read FILE as a Premake script; default is 'premake5.lua' --help Display this information However running premake5 --build-tests gmake outputs:
Transitive library dependency in Premake? - Stack Overflow
2019年9月26日 · Ok thank you. I tried this now but with Premake and it still doesn't work. I'll see if I can do it with CMake, but I have to familiarize myself with it first. I'm asking myself if there is a difference to how this works on Windows. I already did all of this but on Windows and there it worked. The project is called Turbo, and I again have Sandbox.