
Ogre Forums - Index page
2025年2月25日 · A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
Running OGRE3D on Weston (Wayland + XWayland) - Ogre Forums
2021年2月20日 · you lost OGRE_GLSUPPORT_USE_EGL again with this one. anyway.. if xwayland is running, it should translate both X11 & GLX to wayland for you. So it is either not configured correctly or not running on ":0". The alternative to the xwayland translation layer is to implement that "WaylandWindow" backend for Ogre that I mentioned previously.
vcpkg with ogre-next - Ogre Forums
2007年4月26日 · Ogre Version: ogre-next 2.3.3 Operating System: windows Render System: d3d11. Hi, after many years I decided to play with ogre again. Luckily it is already part of vcpkg and I installed the library without any difficulties. I am trying to integrate the library in my current cmake scripts, but it is somehow not working at all.
OGRE and Quad Buffer Stereo
2013年7月13日 · When you build OGRE using the source I pointed you to, you need to make sure the CMAKE argument for building the necessary stereo code is enabled, as shown in the screenshot below. This was done because it was requested by Murat initially when I created this post. Its also generally a good idea when adding new features.
Ogre without X11 - Ogre Forums
2024年10月24日 · I try to compile Ogre with wayland rather than X11, and I see the build guide: OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux. But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB) , I don't know why.
[2.1] GUI solution for Ogre 2.1 discussion - Ogre Forums
2017年11月6日 · Currently, I see some GUI solutions for Ogre 2.1 including but limited to the following: CEGUI - Port successfully for GL3+ at this time. MyGUI - The topic about port MyGUI. Ogre's billboard - reuse Ogre v1 at this time ImGUI - Here is it repo, I'll take a look at it soon. Here is an interesting article.
Where is the code which runs on sample browser? - Ogre Forums
2024年12月21日 · To start I first started learning OpenGL because it is open then found out that it is better to start with a game engine which is Object Oriented rather procedural in nature and then I stumbled upon OGRE. I found it quite helpful and it enabled me to compile code in Linux(Ubuntu) which was a pain before CMake introduction in OGRE.
glsl preprocessor - Ogre Forums
2011年8月17日 · The Ogre code decided to assert instead of logging, or even trusting GL. I'm not sure but I think that OGRE uses the post-preprocessed shader source to count parameter offsets. I guess that is why the author decided to assert here instead of just using what GL reports for the uniform's array size. [edit] I fixed it. See patch. [/edit]
How to add audio or physics to ogre 3d ? - Ogre Forums
2009年1月20日 · I purchased the book "PRO OGRE 3D PROGRAMMING" by Gregory Junker , it's on the way to be shipped. I guess i can solve the problem of 3d manipulations but i need to know about "adding" features. Can i include ODE easily to my application ? I saw a folder called "ode" inside the "include" folder of OGRE 1.6 sdk.
Building Ogre .NET bindings - Ogre Forums
2019年8月9日 · * I built the c++ OGRE.sln -> csharp folder * Building these cs files failed, so i made a .net project and used Visual Studio to see what was going on. I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre.dll But now, lastly, i'm lacking this libOgre.so you speak of.