
Xill - Forgotten Realms Wiki
Xill were vaguely reptilian creatures with flame-red, leathery skin and solid black eyes. They had roughly humanoid bodies about 4‒5 ft (1.2‒1.5 m) tall, with four clawed arms. Xill weighed about 100 lb (45 kg) on average. High Clan xill would wear clothing and jewelry; Lower Clan xill wore absolutely nothing. [4] [2] Personality []
Xill - Dungeons & Dragons Lore Wiki | Fandom
The xill is a gruesome four-armed creature, feared for its ability to materialize suddenly from the Ethereal Plane to ambush travelers. They use a paralyzing venom to capture victims alive, carrying them off to their ethereal homes for some dreadful purpose. Xill is pronounced "zil". [2] .
Xill - 5etools
Xills are horrid, four-armed creatures that seem to be a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a paralytic poison.
Xill - Search - D&D Beyond
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master. Gruesome Collectors.
Xill (Creature) | Advanced Dungeons & Dragons 2nd Edition Wiki …
The vaguely reptilian xill are natives of the Ethereal Plane. Four-armed, leathery-skinned humanoids brilliantly colored red by some strange twist of fate, these beings are feared on all planes that border the Ethereal (in other words, the Prime and the Inner Planes).
Xill (GEP) - Advanced Dungeons & Dragons 2nd Edition Wiki
Vaguely reptilian natives of the Ethereal Plane, xill are fourarmed, brilliantly red-skinned humanoids feared on all planes that border the Deep. 'Course, some xiii (those among the High Clans) claim that such fears are unfounded, but peery bloods believe that even the so-called civilized xill harbor a dark secret.
Xill - AD&D Complete Compendium
The vaguely reptilian xill are natives of the Ethereal Plane. Four-armed, leathery-skinned humanoids brilliantly colored red by some strange twist of fate, these beings are feared on all planes that border the Ethereal (in other words, the Prime and the Inner Planes).
SRD:Xill - D&D Wiki
2009年12月31日 · Xills are dangerous opponents, attacking with all four limbs. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks. Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it using their planewalk ability.
3e SRD:Xill - D&D Wiki
Xills are dangerous opponents, attacking with all four limbs at no penalty. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks. Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it using their planewalk ability.
Xill - d20srd.org
Xills are dangerous opponents, attacking with all four limbs. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks. Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it …