
OpenGL ES Overview - The Khronos Group Inc
OpenGL ES 2.0 - Programmable Shading. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It …
OpenGL R ES Common Profile Specification Version 2.0.25 (Full Specification) (November 2, 2010) Editors (version 2.0): Aaftab Munshi, Jon Leech
OpenGL ES 2.0 Reference Pages - Khronos Group
Use the index at the left to choose any OpenGL ES reference page for viewing. These pages include all of the important usage information for each command. This information includes a …
OpenGL ES 2.0 API Quick Reference Card OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer …
OpenGL ES 2.0 is part of a wider family of OpenGL-derived application programming interfaces. As such, it shares a similar processing pipeline, command structure, and the same OpenGL …
Khronos OpenGL ES Registry - The Khronos Group Inc
Because extensions vary from platform to platform and driver to driver, OpenGL ES segregates headers for each API version into a header for the core API (OpenGL ES 1.0, 1.1, 2.0, 3.0, 3.1 …
This document outlines the OpenGL ES 2.0 specification. OpenGL ES 2.0 implements the Common profile only. The fixed point (signed 16.16) data type is supported for vertex …
OpenGL ES - OpenGL Wiki - The Khronos Group
2020年5月21日 · OpenGL ES is an “embeddable subset” of OpenGL. It slims down the rather large OpenGL API to the bare essentials, so that it can be implemented on devices with …
OpenGL ES 2.0 emulator. This emulator provides a Windows implementa-tion of the EGL 1.3 and OpenGL ES 2.0 APIs. The standard GL2 and EGL header files provided by Khronos are used …
Khronos OpenGL® and OpenGL® ES Reference Pages
Quick Reference Cards are available in several formats for OpenGL 3.3 - 4.5 and OpenGL ES 2.0 - 3.2. Formal Specifications for the OpenGL and OpenGL ES APIs and Shading Languages …