
Can a nothic's Weird Insight action discover secrets about a player ...
2019年5月1日 · The nothic that the characters can face in Tresendar Manor has the Weird Insight action, which states: The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target.
dnd 5e 2014 - Role-playing Games Stack Exchange
The description for the Nothic in the 5e Monster Manual contains the following text: Rather than gaining the godlike supremacy they crave, some wizards who devote their lives to unearthing arcane secrets are reduced to creeping, tormented monsters by a dark curse left behind by Vecna , a powerful lich who, in some worlds, has transcended his ...
Is this supposed to be this easy? - Role-playing Games Stack …
Tactical comment. I don't feel like I have played the NPCs/monsters wrong. As I said, the Nothic itself drained a lot of resources from the party - 2 out of 3 spell slots from the Cleric, 1 out of 2 spell slots from the Ranger, 1 out of 2 spell slots from the Paladin, dropping the Cleric and the Paladin to half HP and the Ranger to half HP as well.
Can a monster use its other actions during a Multiattack?
2015年4月6日 · No. Each of the entries under "actions" in the nothic's stat block is a standard action, of which the creature can only choose to use one each turn. The Multiattack action specifically allows the nothic to use two claw attacks as part of that action, but this says nothing about Rotting Gaze or Weird Insight. Using either of those two actions ...
dnd 5e 2014 - Role-playing Games Stack Exchange
2019年7月30日 · The nothic communicates using telepathy. If detected it prefers to negotiate and isn't above betraying the Redbrands for the right incentive, such as promise of food. I my case the price was steep - a couple of wizard familiars, but the result was impressive the nothic single-handedly killed several enemies and was crucial to party's survival.
dnd 5e 2014 - Role-playing Games Stack Exchange
2019年6月21日 · A nothic is an aberration who was once a humanoid wizard. It is normally a solitary creature who skulks in the shadows, but it does covet magic items and will share its secrets with those who offer it something it wants. Its Weird Insight ability requires the target to make a Deception check which is contested with the nothic's Insight check.
Is this alternative initiative house-rule balanced?
2018年7月20日 · a Nothic was going south, my Rogue said 'I shoot him with my shortbow' The key difference between initiative and surprised mechanics is the difference between speed and readiness, between being simply faster than your enemy and catching the enemy flat-footed. Shooting a crossbow is not an instant action, it requires a few seconds.
dnd 5e 2014 - Role-playing Games Stack Exchange
2020年1月23日 · Nothic; Most of these are “monstrosities” in 5E, rather than aberrations. The Foulspawn (4E MM, MM3) and the Fell Taint (4E MM2) lack official 5E stat blocks, but have clear Lovecraftian origins - especially the latter. They may be worth tracking down as third-party or homebrew conversions.
Should my party get xp twice, first for a negotiation, and then for ...
2021年6月16日 · \$\begingroup\$ My interpretation was that the Nothic itself was the obstacle, finding the sword is just a bonus. XP is awarded for getting past the Nothic one way or another, not for finding the sword. The answer is still correct, but I'd award the XP after the truce was negotiated since that already overcomes the obstacle.
dnd 5e 2014 - Role-playing Games Stack Exchange
2018年8月24日 · I want to then give the PCs an opportunity to make a Wisdom saving throw—if they succeed the saving throw, they are unaffected by the nothic's taunts. Otherwise, I want them to have some kind of mechanical disadvantage representing the nothic's success at discouraging them and lowering their confidence.