
FFXIV 1.0 Purchaser Rewards? - forum.square-enix.com
2023年10月13日 · Forum Top English Forums Community General Discussion FFXIV 1.0 Purchaser Rewards?
The real reasons 1.0 failed - forum.square-enix.com
2014年6月13日 · Reasons why FFXIV 1.0 failed. I am tired of hearing why people think FFXIV 1.0 failed when chances are they played 30mins or less of the total productif they even played it or perhaps simply read a thing or 2 online and want to use "1.0 failed" as a reason their idea should be implemented because 1.0 failed without their oh so precious idea. It failed for many things but stuff like "it was a ...
1.0 Ending, Did you know? - Square Enix
2014年4月29日 · I sadly never had a chance to play 1.23, but man that ending, so many feels! So Epic! But did anyone actually know bahamut was inside beforehand? Or was everyone just guessing how the world would end before the servers went offline. If so, how was your reaction seeing bahamut unleashed? I would assume that would be one of the greatest endings of all time.
1.0 vs ARR Areas - A Visual Comparison - Square Enix
2022年8月9日 · Camp Riversmeet looks beautiful in 1.0 but Central Thanalan looks kinda flat, and could be because nothing is casting real shadows there. What 1.0 had was a rather amazing sense of scale, though that came with very repetitive looking areas and don't get me started with the copy-pasted corridors of the Black Shroud.
Final Fantasy XIV 1.0 Benchmark - Square Enix
Display Linear Mode 06-15-201706:25 PM #1 Remus Player Join Date Aug 2013 Location Garlemald Posts 1,392 Character Robas Kebas World Odin Main Class Samurai Lv 100 Final Fantasy XIV 1.0 Benchmark
can someone explain the whole 1.0 graphics > 2.0? - Square Enix
2015年2月10日 · FFXIV 1.0 had ubsurdly high polygon counts for everything. Many regular objects, like a flower pot (as mentioned by Yoshi-P), had about as many polygons as a player character model.
Geography of ARR vs. 1.0 - Square Enix
2014年7月2日 · In a nutshell, it's pretty much completely different. In fact, the whole technical reason for "bringing Dalamud down" (to paraphrase Yoshi's own words), was to provide a narrative reason for redesigning the maps, as the original maps and geography of Eorzea was one of the major negative points about 1.0 that players mentioned. Of course, the end result is a number of 1.0 players are now ...
What stuff was exclusive to 1.0? - forum.square-enix.com
2023年9月22日 · There's some neat titles from 1.0 achievements too Also there's a bunch of junk items from 1.0 that are still around, just miscellaneous things that serve no purpose anymore but people were allowed to hold onto them if they wanted and leave them on a retainer forever and maybe sometimes link them in shout chat as a goof.
Will we ever revisit other "destroyed"/inaccessible areas from 1.0?
2015年4月3日 · In 1.0, Mor Dhona zoned north into Coerthas Central Lowlands. Now when we zone north from Mor Dhona, it skips the Coerthas Central Lowlands entirely and goes straight to Coerthas Central Highlands.
Quick question about 1.0 - Square Enix
2023年11月13日 · And due to how the Echo worked differently in 1.0, you (the player character) could interact more with these memories than how the Echo works in current FFXIV, right?