
Algorithm for dynamically calculating a level based on experience ...
\$\begingroup\$ @Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of …
mathematics - How to balance experience gain in an RPG - Game ...
2017年7月26日 · The final exp-per-level formula. The final formula can now be derived from the two. The experience per level is the time per level in minutes multiplied with the experience …
Why is fog in games exponential and has a start distance?
2017年1月23日 · Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog and for Direct3D 9 fog equations. A sample tutorial …
How can I come up with a simple diminishing return equation?
2014年12月15日 · 5%is an exponential type increase, and the exponential formula is y = b*m^x. We still have b = 10, and we need to do our divide by 10 trick. So we have y = 10*m^(x/10). m …
RPG level-experience formula - Game Development Stack Exchange
The Runescape formula for exp needed to level up is: PREVIOUS Level Xp + PREVIOUS Level Xp * 10%. There are more formulas for leveling subskills so it instead of playing with hard to …
RPG like hit points growth algorithms help
Similar results can be obtained by playing around with exponential exponents, although the result is much less satisfactory. Exponential gap. Although it is hard to appreciate in the image, the …
mathematics - What score/level function is often used? - Game ...
2011年10月22日 · Using an Angband-like formula to reward increase & reduction according to monster level, your levelling table is linear: 1: 100xp 2: 200xp 3: 300xp ...And so on. I find this …
mathematics - RPG Logarithmic leveling formula? - Game …
If you want a logarithmic levelling formula that would simply be: Level = Math.max( Math.floor( constA * Math.log( XP + constC ) + constB ), 1 ) For ~10 million XP at level 100 you should …
mathematics - How do RPGs balance linear damage formulas?
2015年11月29日 · In most RPGs the damage formula itself only tells part of the story. Things outside level also affect the formula and aren't linear - good equipment is normally gated …
java - Exponential EXP Curve | FIXED TIME -> MAX LEVEL - Game ...
2015年10月21日 · The general form of an exponential curve like this one is: H = a * r^n + k where: H = total hours to reach level n r = the ratio by which the time increases from one level to the …