
Ogre Forums - Index page
2025年2月25日 · A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
Ogre without X11 - Ogre Forums
2024年10月24日 · I try to compile Ogre with wayland rather than X11, and I see the build guide: OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux. But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB) , I don't know why.
BaseWhiteNoLighting material file - Ogre Forums
2011年6月15日 · Code: Select all //With all default values that Ogre is passing through. material BaseWhiteNoLighting { receive_shadows on transparency_casts_shadows off technique { lod_index 0 scheme Default pass { lighting off max_lights 8 start_light 0 iteration once point_size 1 point_sprites off point_size_attenuation off point_size_min 0 point_size_max 0 scene_blend …
OGRE and Quad Buffer Stereo - Ogre Forums
2013年7月13日 · When you build OGRE using the source I pointed you to, you need to make sure the CMAKE argument for building the necessary stereo code is enabled, as shown in the screenshot below. This was done because it was requested by Murat initially when I created this post. Its also generally a good idea when adding new features.
Building Ogre .NET bindings - Ogre Forums
2019年8月9日 · * I built the c++ OGRE.sln -> csharp folder * Building these cs files failed, so i made a .net project and used Visual Studio to see what was going on. I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre.dll But now, lastly, i'm lacking this libOgre.so you speak of.
numpy_sample.py : can't find "Ogre" module - Ogre Forums
2018年7月5日 · Ogre Version::1.11.1: Operating System::Pop!OS (Ubuntu derivative): Render System::OpenGL 3: Preconditions: newbie user; Fresh installation; successful build (`make install`); cython is installed; build log shows Python bindings are built; libs in `/usr/local/bin/`; `SampleBrowser` app works; everything seems to be nominally ok.
[2.1] GUI solution for Ogre 2.1 discussion - Ogre Forums
2017年11月6日 · Currently, I see some GUI solutions for Ogre 2.1 including but limited to the following: CEGUI - Port successfully for GL3+ at this time. MyGUI - The topic about port MyGUI. Ogre's billboard - reuse Ogre v1 at this time ImGUI - Here is it repo, I'll take a look at it soon. Here is an interesting article.
vcpkg with ogre-next - Ogre Forums
2007年4月26日 · Ogre Version: ogre-next 2.3.3 Operating System: windows Render System: d3d11. Hi, after many years I decided to play with ogre again. Luckily it is already part of vcpkg and I installed the library without any difficulties. I am trying to integrate the library in my current cmake scripts, but it is somehow not working at all.
.OBJ to .MESH CONVERTER, HELP!!! - Ogre Forums
2008年10月13日 · I'm not really sure how Ogre's file access is abstracted and implemented, but maybe that's a good place to start looking. If you could rewrite some parts of how files are accessed you could design it in such way all data is pulled from a large encrypted pack that wraps your data. My guess is Ogre has abstracted this somewhere in a single location.
Ogre -> C -> X/C#-Wrapper (-Generator) - Ogre Forums
2006年4月3日 · Something like Ogre::Root::Root() would become something like Ogre_Root_Root0(). This would allow many languages (including C#) to provide native or very thin wrappers for Ogre, instead of going directly from C++ to native which usually requires ugly hacks - like C++/CLI, which is a major pain in my ass.